A wing with more planes than can join its highest priority battle can split to join multiple battles. This needs to be verified). The excess intel only serves as a buffer if the player stops performing any air reconnaissance. Britain also has a near unlimited supply of rudder and aluminum so they can afford to make them all day. Example: A battle takes place in a forest province (-10% enemy air superiority). All trademarks are property of their respective owners in the US and other countries. could you retest it in the arctic? Since the (combination of) 1940 Small Airframe and 1940 Engines III are extremely strong, you should try to rush those technologies. Anti-air capabilities are averaged across all divisions including the reserve. Wings with this mission will only participate in air combat if enemy bombers or transport planes are detected. Decreased soft attack, hard attack, breakthrough and defense. Each plane can give up to 0.2 supplies, meaning a full wing of 100 can give 20 supply. i thing having larger, more homogenous datasets to allow for the variance to balance out, so we can more clearly see the expectation would be helpful. Can we apply the medium tank templates to light tanks?If we can,how much will they be effective? If your target is beyond CAS range, then you can have 10K CAS and theyre useless. Through Officers of the Service Role focus. Information, Frequently Asked The only times they shine is if you allow the Allies and Soviet Union to fully mobilize against you as an Axis powerbut people around here have an extreme aversion to mid-war scenarios where the game actually presents something that offers more resistance than a dried-up old rubber band. To design a template, you will first need. The maximum penalty without doctrine is 35% at 100% air superiority. An air wing may be created only if there are sufficient planes and service manpower available. Is this true? Interception. Carefully consider the opportunity cost of committing many factories to a strategic bombing campaign. Strategic bombers seem useless if you've never been heavily bombed. In contrast to other state-wide buildings, air bases are located in a specific province (which is fixed per state) and control of this province determines who can use the air base. Retweet. Wings with this mission provide supply to assigned ground troops if land-based supply is insufficient. Defending the Soviet Union from invasion? After multiple request ive made a how to strat bomb in hoi4 tutorial, mostly as germany and england uk im showing how to use and counter strategic bombers in. Base minesweeping efficiency by plane type, Due to a bug, these bonuses only work if the air region includes a friendly land province. I don't actually think there is a real defence against them, given that any player that seriously uses them will throw 20k+ at you at once - enough to destroy every building in the entire continental USA in a week or so. +1 I agree with everything you said. None of the plane's attributes have an influence on the effectiveness of anti-air. Pilot exercises can be used to gain experience for the air wing and to gain national air experience. For example, with 60% air superiority the enemy will suffer a 7% penalty to defense and breakthrough. The maximum penalty without doctrine is 35% at 100% air superiority. The excess intel will begin to tick down, and only when it falls below the effective cap will the player begin to lose effective intel against that nation. In a fleet with multiple ships, the target is randomly selected (note: increased ship's surface visibility may increase its chance to be selected as a targetmore visible targets are more often struck. Air bases are needed for the operation of aircraft. Air supply. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If you like it, I would very much appreciate if you'd follow me on Spotify. https://hoi4.paradoxwikis.com/index.php?title=Air_technology&oldid=56072, Play All trademarks are property of their respective owners in the US and other countries. This detection percentage is modified by other variables. Valve Corporation. Als. In single player games, the UK is pretty much the only nation you'd ever need to bomb, since it can be non-trivial to get troops over there. Heavy fighters are more effective than light fighters in this role. It may be advisable to put air wings on standby during such conditions. Lovenought 6 yr. ago. The first mission with a valid condition is the only mission flown by that air wing during that mission opportunity. Naval bombers en masse are ridiculous. The poor AI can't defend well against bombers. . The Ultimate Guide to Division Templates, Aircraft and Tank Designs (Updated 27-02-2023). The number of airplanes involved in a port strike is increased by the port strike value (e.g. To make a long story short fighters+naval bombers can defend 1 sea zone away from an airfield and tactical bombers+heavy fighters can defend up to 2 sea . And this is actually helped by them having a huge air force, because the AI never disbands air wings. Players carrying out strategic bombing should note: Players subject to strategic bombing can respond in several ways: Players can assess the impact of their bombing and their defenses in the region's air combat screen (number of buildings bombed, percentage of bombers disrupted). Especially important in Multiplayer where front lines have many units in them. There is also a Reorganize option that allows greater control over moving planes between two or more wings of the same type. I know GB can get a national focus making their fighters 10% cheaper to build, which probably helps out. Testing out how effective ICBMs (guide missile 3s/rockets) are compared to strategic bombers to see if they are worth the research time and construction. Each land-based air base can support 200[1] planes per base level without any penalties. For this reason it is advised to hold air superiority as much as possible. The situation is quite different if naval strikes are combined with an attack by warships (including submarines). Are strategic bombers worth building? Scout planes can continue to accumulate intel up to 5% points above this cap, however, this intel in excess of the cap doesn't contribute to intel against that nation. For some mission types, there are modifiers improving their effectiveness which are also called "mission efficiency": Air Superiority Mission Efficiency, Interception Mission Efficiency, Air Support Mission Efficiency, and Naval Mission Efficiency. However, normal tanks with amphibious drive are excellent, as have the same armor and also bonuses for attacking over rivers. Bombs enemy buildings to cripple their industry. Bombers are much slower and less agile than fighters, so players designing defensive fighters will find guns are most effective. Very important when pushing into an area where supply hubs are far apart. This might cause enough damage to their air bases to "even the odds" by reducing enemy mission efficiency. Strats can completely cripple the enemy, but requires a lot of IC. so if the night bombing penalty reduction worked, the overall penalty would only be -45%. Lets talk about strat bombers and whether they are good now. Especially if the attack on the region is being carried out by a. https://forum.paradoxplaza.com/forug-and-strategic-bombers.1450114/post-27193574. Ai is so shit you dont need any strat. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. This item has been removed from the community because it violates Steam Community & Content Guidelines. An ace can generate on a wing if it does not already have an alive ace, under two circumstances: In the first case, ace generation is only considered in 1%[10] of cases. Breakthrough only needs to be as high as enemy soft attack (per combat width). This is a community maintained wiki. The following effects apply to each mined strategic region, scaled according to the quantity of mines: Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber. Besides them being required for nukes, they're okay in masses, especially in the late game. Averaged over a long time, they will shoot down planes every time they are attacked. Drops supply from the air to units without supply, preventing attrition to your units. Transport planes can be shot down while on the mission, both by enemy fighters on interception missions and by state anti-air . Bomb their airbases until they've no room to fly from. Air wings can be assigned to various missions. Aircraft carriers act as additional, floating air bases. It is possible to change the size of an existing air wing by clicking on an air base, then clicking on the top number on the left-hand side of the air wing's row. Each type of aircraft built upon light airframes also has a carrier variant that can be researched. Create an account to follow your favorite communities and start taking part in conversations. Naval Bombers are able to perform attacks against enemy ships. Try to capture an enemy air base as quickly as possible, so that the player can redeploy some fighters and CAS there. Irl strategic bombing was very effective in numbers. These variants are able to launch from and land on aircraft carriers. If the player does not control any bases within a region that they are attacking, then they are at a considerable disadvantage to their enemies, who do have control. The mission efficiency of a wing influences what percentage of its planes can actually carry out the assigned missions. Jump to navigation Jump to search. Eventually, this will cause enemy units to have insufficient supply and suffer from attrition. Note that air wings on a port strike mission may get targeted by state-level "static" anti-air . The main argument against their use is that they are massive overkill is most cases when you're playing versus AI. Press J to jump to the feed. Trying to get air superiority over the UK but can't beat their vast numbers of aircraft? The effective and hard cap that scout planes can contribute to intel are. Intel advantage + air superiority can go from 25% to 40% bonus. Divisional anti-air (AA) weapons reduce the damage from CAS. Air warfare consists of the deployment of air wings to strategic regions, where they can undertake missions targeting enemy air forces, land units, naval units or buildings. Taking the country after that was a breeze. Support companies are typically very cheap and provide strong bonuses to your divisions. Every plane that joins a battle produces 0.0005[13] country air experience. Also can somebody explain to me how Britain maintains so many fighters etc despite their industry not being up to making that many? State anti-air can also reduce air superiority in an air region. Permanent link; Page information; Ad Space Strategic bomber. Press J to jump to the feed. With 48 CAS present, the bonus would be +22.2%. Using carrier fleets might also be very useful if the region has a coast where the player can (safely) anchor the fleet. The enemy side's average division air attack is . Typically, the ratio of attacking planes to fleet frontage is 1:1. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. Only start building tanks when you have achieved full air superiority! If the current number of planes is lower than the reinforcement level, new planes will be added to it as long as there are sufficient stockpiled planes of that type. 3. Destroys ships that lie in port. Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. For example, with 60% air superiority the enemy will suffer a 7% penalty to . No point in destroying factories if they only get shot down and your troops cant push. I will not bother to strat bomb an area that I know I can break and take quickly. Create an account to follow your favorite communities and start taking part in conversations. Deals damage to enemy divisions on the ground. Each air wing's air power is its number of planes, multiplied by the superiority power above and its mission efficiency. Heavy fighters' larger range also means that they can be used to defend a larger area. Hearts of Iron 4 MP in a nutshell(Hearts of iron 4 multiplayer)Too many bombers.Go check out: https://www.twitch.tv/unhistoricalEpisode 186Mods: Spot opti . I always thought that strat bombers were kinda bad cause tactical bombers could do their role for cheaper "price" and 1 less research slot, but now with BBA, maybe it kinda makes no sense to use tactical bombers for strategic bombing? urban environments, across rivers, forts, etc. Redirect to: Air technology#Strategic Bomber; Retrieved from "https://hoi4 . Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. 50% more aircraft are involved in a port strike if you have the first "Base Strike" naval doctrine). To make it even better, could you add all plane/tank module names in text as well? That is, the battleship will lose 1.5 hit points out of its total of 150 hit points. TAC bombers have a horrendous strat bombing stat. Questions, Paradox The capacity of an air base is shared between allies. Given that air warfare is the only type that directly affects all three types of combat (on top of the strategic targeting), the air war is something the player must take into account when devising successful strategies. You underestimate AI Tibet's power. In HOI4 you can't decide what to target and you potentially find yourself advancing into states that you just bombed into oblivion and run out of supplies and incur in attrition because of this. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. However, different models of plane within the same type (e.g. Nukes help a lot. This may be very useful to provide some air support for an amphibious invasion when other bases are out of range. Is there any data out there about how much damage bombers can do to their targets and how much of an effect that has on the nati9n being bombed? In a Naval zone, the Scout planes will contribute towards air superiority in the zone which increases detection in the Naval zone. Early to mid game I focus on fighters and close air support to ensure I'm winning my land campaigns, and by the time I have enough industry to really crank out serious numbers of them I've already conquered enough of the world to render the entire air game nothing more then time consuming micro. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. The CAS frontage of a battle can be filled by planes from multiple friendly wings. They are good both for protecting bombers at range and intercepting enemy bombers. open.spotify. Available for: Fighter, Heavy Fighter, Jet Fighter. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play ac valhalla asgard choices thor tyr or freyja, 25 Febbraio 2023 , 25 Febbraio 2023 Make sure your tanks have at least 80% reliability, preferably 90%. Heavy tanks are similar to mediums, but have low speed, the same armor and higher breakthrough, but very high base cost. The auto-repair mechanism also means that bigger wings are better. Planes capable of naval minelaying can be assigned to naval minelaying missions only during wartime. You need a strategic bomber station within range of the target province . Fighters are fast and nimble and can do many jobs. Everything from fighting for air superiority, protect your bombers and intercept enemy bombers. It might even be worthwhile if the player captures a state without an air base to build their own level 1 base there as quickly as possible. This is a community maintained wiki. It can be useful if your competing with the AI for war score as bombing gives a lot of it. The more planes you fly over a state, the faster you will reach the maximum. I agree about that. Or is it just lend lease? Another fun fact is that this is in global hours, but day/night is calculated in local hours. Different missions are available for different plane types. Oh, and you have to wait. Cripple that economy. New comments cannot be posted and votes cannot be cast. you can target certain structures with your strategic bombers. When in a stalemate, but you have superiority in the air, logistics strike will cripple enemy supply. This page was last edited on 8 January 2023, at 00:10. If one of the assigned missions has a condition that's "Always executes", no later mission in the list will ever be executed by that wing. That makes a lot of sense, that they make the enemy air force less effective then start taking out production and supply. What is better: large or small divisions? Air superiority is provided by planes actively performing their mission and depends on their type as well. regardless of whether or not it works, the night *strat* bombing modifier is supposed to be -50%. A region's air superiority is determined by comparing your air power (plus allies) to the enemy's air power. They can perform Close Air Support, Strategic Bombing, Naval Strike, and Port Strike air missions. Wings with this mission will participate in land combat throughout the strategic region. I love tac bombers. From my experience the British AI doesn't really focus on their army the same way Germany or the USSR does. Earthquake relief sale gives you $1000 worth of Steam . Strategic bombing. common/modifiers/00_static_modifiers.txt night = { air_bombing_targetting = -0.5 } should mean aircraft don't hit the target. Light tanks have virtually no armor and a low cost. common/defines/00_defines.lua NAir.CAS_NIGHT_ATTACK_FACTOR = 0.1 should mean CAS are only 10% effective at night. These planes will continue removing mines from their assigned strategic region until the region is fully clear of mines. The air support bonus can be observed in the tooltips that appear when you hover over icons for land units stats shown in the battle display. For example, conquering Britain and the Yanks show up dumping a hundred divisions to hold Scotland. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. Join. At 4000 allied planes versus 500 enemy planes, adding 1000 planes to the allied side only increases allied air superiority by 1.3 percentage points. Note: Strategic Bombers are only effective in large numbers (more than 1000), otherwise self-repair out-repairs your damage output. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. Set all field marshals to 'supply by truck' (3 trucks icon): this increases the supply range of supply hubs dramatically for all units under that field marshal. Too little offensive power is bad, but too low Org/HP is also bad. It's better when playing against Human players as they feel annoyed that they have no infastracture and factories after some heavy strategic bombing compared to the AI who just automates and isnt emotionally effected by it. The air superiority mission doubles as escort mission, protecting bombers operating in the region by reducing disruption from enemy fighters. Note that in the same way as naval bombers are better at killing ships than tactical bombers fighters are better at killing fighters than heavy fighters; the difference is primarily range. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. It may not display this or other websites correctly. Well, the main problem isn't that they're bad at what they do, but that you rarely need them. No, they're worthless. At least 30% air superiority is required to perform port strikes [15]. Engages enemy fighters and shoots down enemy CAS/bombers. If in a mp game yes, vs ai no. This means it's mostly in the realm of Majors or huge minors like China or Raj. Air superiority can also affect other air missions such as: Air combat has a chance of generating aces. CAS provide an attack bonus which boosts the stats of friendly units in the combat.